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Looking Back On Final Fantasy X

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With producer Yoshinori Kitase!



On the infamous laughing scene that everyone missed the point of: "Even in the real world, actions taken by two people in a budding romance are generally embarrassing memories when you look back on them. I believe that this scene depicts that mental state very well. This scene of course is still made fun of by fans, but I imagine that it is because it greatly touched “something” in everyone’s heart for it to be such a memorable scene even after 18 years."

On the bullshit sidequests necessary to obtain the ultimate weapons (lightning dodge, chocobo race): "The developers in charge of those minigames did of course clear them. I personally cleared the lightning-dodge, but… (cough, cough). As a game from that era, I don’t regret it. But, for example, if I were to recreate it today, I might think through them a little more. [Blitzball] I do feel sorry to have made some fans suffer because of this, but it would be appreciated if you can regard it as a characteristic of games from that era."

On content that was cut that he wishes could have been kept!!!!: "The original plotline had you play the opening Zanarkand scene for much longer. If we had gone with this plan, you may have experienced a world slightly similar to Final Fantasy VII a bit more before getting sent to Spira."

• A goal was for them to incorporate an "Asian flavour" into this Final Fantasy world, which they felt was done well.
• He thinks Jecht's and Tidus' relationship wouldn't have changed much, even in the Farplane.
• The idea for an X-3 comes up casually from time to time. OP hopes it never ever fucking grows into anything more than that because the audio drama was bird shit and that's a FACT, son.

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