With producer Yoshinori Kitase!
On the infamous laughing scene that everyone missed the point of: "Even in the real world, actions taken by two people in a budding romance are generally embarrassing memories when you look back on them. I believe that this scene depicts that mental state very well. This scene of course is still made fun of by fans, but I imagine that it is because it greatly touched “something” in everyone’s heart for it to be such a memorable scene even after 18 years."
On the bullshit sidequests necessary to obtain the ultimate weapons (lightning dodge, chocobo race): "The developers in charge of those minigames did of course clear them. I personally cleared the lightning-dodge, but… (cough, cough). As a game from that era, I don’t regret it. But, for example, if I were to recreate it today, I might think through them a little more. [Blitzball] I do feel sorry to have made some fans suffer because of this, but it would be appreciated if you can regard it as a characteristic of games from that era."
On content that was cut that he wishes could have been kept!!!!: "The original plotline had you play the opening Zanarkand scene for much longer. If we had gone with this plan, you may have experienced a world slightly similar to Final Fantasy VII a bit more before getting sent to Spira."
• A goal was for them to incorporate an "Asian flavour" into this Final Fantasy world, which they felt was done well.
• He thinks Jecht's and Tidus' relationship wouldn't have changed much, even in the Farplane.
• The idea for an X-3 comes up casually from time to time. OP hopes it never ever fucking grows into anything more than that because the audio drama was bird shit and that's a FACT, son.
SOURCE
Final Fantasy X producer Yoshinori Kitase answers our questions about the classic PlayStation 2 RPG. Were those minigames too hard? What does he think of the infamous "laughing scene"? Could Final Fantasy X-3 ever happen? Read the full interview here: https://t.co/e9bcNh2DmOpic.twitter.com/QtgMDEvNq6
— Game Informer (@gameinformer) July 7, 2019
On the infamous laughing scene that everyone missed the point of: "Even in the real world, actions taken by two people in a budding romance are generally embarrassing memories when you look back on them. I believe that this scene depicts that mental state very well. This scene of course is still made fun of by fans, but I imagine that it is because it greatly touched “something” in everyone’s heart for it to be such a memorable scene even after 18 years."
On the bullshit sidequests necessary to obtain the ultimate weapons (lightning dodge, chocobo race): "The developers in charge of those minigames did of course clear them. I personally cleared the lightning-dodge, but… (cough, cough). As a game from that era, I don’t regret it. But, for example, if I were to recreate it today, I might think through them a little more. [Blitzball] I do feel sorry to have made some fans suffer because of this, but it would be appreciated if you can regard it as a characteristic of games from that era."
On content that was cut that he wishes could have been kept!!!!: "The original plotline had you play the opening Zanarkand scene for much longer. If we had gone with this plan, you may have experienced a world slightly similar to Final Fantasy VII a bit more before getting sent to Spira."
• A goal was for them to incorporate an "Asian flavour" into this Final Fantasy world, which they felt was done well.
• He thinks Jecht's and Tidus' relationship wouldn't have changed much, even in the Farplane.
• The idea for an X-3 comes up casually from time to time. OP hopes it never ever fucking grows into anything more than that because the audio drama was bird shit and that's a FACT, son.
SOURCE
